Thoroughbred pedigree analysis and racing on Android.
Bloodline is an Android app for thoroughbred pedigree analysis: repeated ancestors, inbreeding coefficient and hypothetical matings. It includes a game that breeds and races horses from real pedigrees.
Pedigree analysis
- Inbreeding coefficientWright's coefficient over eight generations, with the share of the pedigree known.
- Repeated ancestorsAncestors on both the sire and dam side, in standard notation (3×4, 4×5×5), with each one's share of the total.
- Hypothetical crossesAny stallion × any mare: the foal's pedigree and inbreeding. Galileo × Kind returns Frankel's figures.
- Pedigree treeFive generations; each ancestor opens its own pedigree.


Breed and race horses with real ancestry
The game breeds foals from the same pedigree graph the analysis uses. In development.
Real ancestry
Game horses descend from real thoroughbred bloodlines and carry the same inbreeding and cross analysis.
Free to play
Play with in-game money, or pay for more. In-game money is never sold, has no cash value and cannot be cashed out. There are no real-money prizes.
One app
The analysis and the game share one pedigree engine and one install.
Market
Breeding analysis today
- Mating reports cost $199 to $795 each; stallion subscriptions run up to $1,750 a year (TrueNicks published pricing).
- Produce records on a phone cost $424.99 a year (Equineline, iOS).
- Phone apps offer matings only for stallions whose farms pay to be listed. No Android app pairs any thoroughbred stallion with any mare and shows inbreeding and repeated ancestors (survey, November 2026).
Racing games today
- Umamusume, whose characters are each based on a real racehorse, passed $2 billion in player spending (Sensor Tower).
- The leading Western mobile racing games breed invented horses.
- Outside Japan, games built on real thoroughbred pedigrees are on PC and console. No English-language mobile game breeds real Western bloodlines.
- Worldwide market, per year
- $275M–$579M
Pedigree and breeding information (about $25M) plus horse-racing games ($250M–$554M, mostly Japan's Umamusume, depending on current versus lifetime-average revenue). About $34M without Umamusume.
- Reachable on Android in English, per year
- $7.2M
About 2.45 million people: 24,800 breeders, owners and agents; 2.2 million US horseplayers; 208,000 horse-game players.
- US adults who bet on horse racing
- 5.3M
Gallup, 2026. North America bred 27,180 mares in 2024. Keeneland's 2026 September yearling sale took in $536.7 million, topping 2025's record $531.5 million.
Status
Working today
- Bloodline 1.0.1 for Android, running on device
- A pedigree graph of millions of thoroughbreds, with race results going back decades
- Inbreeding, repeated-ancestor and hypothetical-cross analysis
- Five-generation pedigree tree with tap-through navigation
In progress
- Offline mode, with the pedigree graph on the phone
- The real-bloodline racing game
- Release on Google Play